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It's a shame however that a story with such potential and promise falls for such straightforward and predictable cliches. If anything it's a welcomed introduction to how Battlefront 2 plays for when you eventually jump into multiplayer. Playing as Iden Versio, leader of Inferno Squad operating as part of the Galactic Empire, it's your typically short campaign that takes you to a variety of classic Star Wars locations and at least attempts to split up the intense spells of battle with the chance to play as some of Star War's most iconic heroes.
#STAR WARS BATTLEFRONT 2 PC LOCAL MULTIPLAYER SERIES#
While multiplayer is a similar affair with a few key changes, Battlefront 2 is the first in DICE's series to feature a story rich campaign set in the Star Wars universe. Thankfully DICE have (for the most part) fixed these issues with a greater variety of content for both multiplayer and singleplayer modes. When the original Battlefront was released back in 2015 the biggest complaint was content, or lack thereof.
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The campaign is serviceable, but a real missed opportunity. But all the lightsaber sounds and laser displays in the galaxy can't hide Battlefront 2's averageness as a whole. One that highlights the strengths of the Frostbite engine. Any fan of Star Wars will appreciate how well the game captures these moments with such rich detail, from flying the X-Wing in space battles against agile TIE fighters to battling in the streets of Naboo, this is simply one stunning looking game. That's not to say Battlefront 2 doesn't have its moments, as mentioned previously DICE have done a splendid job of capturing Star Wars yet again, from the most iconic of visuals to the littlest of details, credit where credit is due. Resulting in an experience that feels like a poor man's Battlefield. Maps are filled with laser fire, explosions and spaceships but the trouble is they're all part of the background and it never feels like players have enough impact on the battle. Whereas the likes of Battlefield thrive on the thrills and chaos of battle, Battlefront 2 feels like you're constantly being held back like a kid fitted with one of those toddler safety reins by a parent. Whilst developers DICE have done an amazing job of capturing the looks, sounds and atmosphere of the Star Wars films, the actual gameplay feels hindered by DICE's need to separate Battlefront 2 from its close relative Battlefield.
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DICE certainly capture that Star Wars look and feel.īut there's an even bigger problem here, even without the dodgy progression system and pay-to-win mentality that EA didn't even try to hide, Battlefront 2 is just a very average game. It's a system that's simply no fun to deal with especially when those unlocks can have such a game changing impact in-game. Because even with EA's last minute changes and apologises, Battlefront 2 still features a progression system that feels broken even with the removal of the games paid for currency and adjustments to hero unlock requirements. How do I start a review of Star Wars: Battlefront 2 without discussing the microtransaction saga and pay-to-win debacle that's been raging for a good few months now, I guess I simply have to face that ugly monster in the face and get it out of the way.